BEHAVIOR-1K 2026 challenge, issue 74, recov50 scripted recoveries, seed 0, Oct 23 to 29, run v3c_a
Harm gate: accepted. Nothing fell, tipped or moved more than 0.30 m.
not found The phase is to pick up the board game from the bed. The board game was out of view at the restore, and the search did not find it. It ended not found: base_body_sweep_blocked: bookcase_zfpyqe_1, dice_268, dice_269.
Other search v2 runs of this case: v2_smoke, failed, v2c_fixed, failed, v2d_orig_grab, failed, exp_A, failed, exp_B, failed, exp_C, failed, expC_harm, failed, v3_tuned, failed, v4_a, not found, v5_a, not found, v5b_on_a, not found, v5b_off_a, not found.
The clips play at 2 times sim speed by default, and the speed menu changes that. The timeline shows the recoverer's stage, whether the target is inside the head camera's view while it reaches (from the gaze log), and the labelled events. Click a row to jump there. The robot panel sums up the attempt and the phases list follows the stages.
The instruction follows the current phase and moves on when the phase detector confirms it. A typed instruction overrides it until you go back to the task sentence.
| part | 1 | 2 | 3 | 4 | 5 | 6 | 7 | gripper |
|---|
| stage | from | to | detail |
|---|---|---|---|
| Search | 0:00 | 0:03 | search failed |
| Outcome | 0:03 | 0:03 | not found: base_body_sweep_blocked: bookcase_zfpyqe_1, dice_268, dice_269 |
The plan map is where the search meant to look, from the restore. The path map is where the base went: the search path, then the recovery path.


| run | outcome | cause | length |
|---|---|---|---|
| pilot | failed | phase detector did not pass | 0:40 |
| a_cont | failed | reach plateau in approach: goal error stuck at 0.07 m for 3 s after 4 reposition(s) | 1:08 |
| rerun_plateau | failed | reach plateau in descend: goal error stuck at 0.08 m for 3 s after 2 reposition(s) | 0:35 |
Old clips of this case: failure clip, plateau.
All cases. Results come from the attempt's result.json in the recov50 v3c_a run, seed 0.