BEHAVIOR-1K 2026 challenge, issue 74, recov50 scripted recoveries, seed 0, Oct 23 to 29, run v5b_off_d
Harm gate: accepted. Nothing fell, tipped or moved more than 0.30 m.
failed The phase is to pick up the easter egg from the wicker basket. The easter egg was out of view at the restore, and the search found it with the head camera after 8 s. The reach plateaued once and the stall reset fired no times. It ended failed: base_body_sweep_blocked: playground_xdlcdi_0 (no clear turn, back-off or stance after 1 replans, 0.0 of 20 s of maneuvers).
Other search v2 runs of this case: v3_new_b, failed, v3c_d, failed, v4_d, failed, v5_d, failed, v5b_on_d, failed.
The clips play at 2 times sim speed by default, and the speed menu changes that. The timeline shows the recoverer's stage, whether the target is inside the head camera's view while it reaches (from the gaze log), and the labelled events. Click a row to jump there. The robot panel sums up the attempt and the phases list follows the stages.
The instruction follows the current phase and moves on when the phase detector confirms it. A typed instruction overrides it until you go back to the task sentence.
| part | 1 | 2 | 3 | 4 | 5 | 6 | 7 | gripper |
|---|
| stage | from | to | detail |
|---|---|---|---|
| Search | 0:00 | 0:08 | found by the head camera |
| Approach | 0:08 | 0:44 | 2 base moves, 1 reach plateau, 3 contacts |
| Outcome | 0:44 | 0:44 | failed: base_body_sweep_blocked: playground_xdlcdi_0 (no clear turn, back-off or stance after 1 replans, 0.0 of 20 s of maneuvers) |
The plan map is where the search meant to look, from the restore. The path map is where the base went: the search path, then the recovery path.


No earlier seed 0 attempt of this case.
All cases. Results come from the attempt's result.json in the recov50 v5b_off_d run, seed 0.